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Zoom Video SDK Windows

Zoom Video SDK for Windows - C++ integration for video sessions, raw audio/video capture, screen sharing, recording, and real-time communication

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Zoom Video SDK - Windows Development

Expert guidance for developing with the Zoom Video SDK on Windows. This SDK enables custom video applications, raw media capture/injection, cloud recording, live streaming, and real-time transcription on Windows platforms.

**Official Documentation**: https://developers.zoom.us/docs/video-sdk/windows/ **API Reference**: https://marketplacefront.zoom.us/sdk/custom/windows/ **Sample Repository**: https://github.com/zoom/videosdk-windows-rawdata-sample

Quick Links

**New to Video SDK? Follow this path:**

  1. **[SDK Architecture Pattern](concepts/sdk-architecture-pattern.md)** - Universal 3-step pattern for ANY feature
  2. **[Session Join Pattern](examples/session-join-pattern.md)** - Complete working code to join a session
  3. **[Windows Message Loop](troubleshooting/windows-message-loop.md)** - **CRITICAL**: Fix callbacks not firing
  4. **[Video Rendering](examples/video-rendering.md)** - Display video with Canvas API

**Reference:** - **[Singleton Hierarchy](concepts/singleton-hierarchy.md)** - 5-level SDK navigation map - **[API Reference](references/windows-reference.md)** - Methods, error codes, timing rules - **[Delegate Methods](references/delegate-methods.md)** - All 80+ callback methods - **[Sample Applications](references/samples.md)** - Official samples guide - **[windows.md](windows.md)** - Secondary overview doc (pointer-style) - **[SKILL.md](SKILL.md)** - Complete documentation navigation

**Having issues?** - Callbacks not firing → [Windows Message Loop](troubleshooting/windows-message-loop.md) - Build errors → [Build Errors Guide](troubleshooting/build-errors.md) - Video subscribe fails → [Video Rendering](examples/video-rendering.md) (subscribe in `onUserVideoStatusChanged`) - Quick diagnostics → [Common Issues](troubleshooting/common-issues.md)

**Building a Custom UI?** - [Canvas vs Raw Data](concepts/canvas-vs-raw-data.md) - Choose your rendering approach - [Raw Video Capture](examples/raw-video-capture.md) - YUV420 frame processing

SDK Overview

The Zoom Video SDK for Windows is a C++ library that provides: - **Session Management**: Join/leave video SDK sessions - **Raw Data Access**: Capture raw audio/video frames (YUV420, PCM) - **Raw Data Injection**: Send custom audio/video into sessions - **Screen Sharing**: Share screens or inject custom share sources - **Cloud Recording**: Record sessions to Zoom cloud - **Live Streaming**: Stream to RTMP endpoints (YouTube, etc.) - **Chat & Commands**: In-session messaging and command channels - **Live Transcription**: Real-time speech-to-text - **Subsessions**: Breakout room support - **Whiteboard**: Collaborative whiteboard features - **Annotations**: Screen share annotations - **C# Integration**: C++/CLI wrapper for .NET applications

Prerequisites

System Requirements

  • **OS**: Windows 10 (1903 or later) or Windows 11
  • **Architecture**: x64 (recommended), x86, or ARM64
  • **Visual Studio**: 2019 or 2022 (Community, Professional, or Enterprise)
  • **Windows SDK**: 10.0.19041.0 or later
  • **.NET Framework**: 4.8 or later (for C# applications)

Visual Studio Workloads

Install these workloads via Visual Studio Installer:

1. **Desktop development with C++** - MSVC v142 or v143 compiler - Windows 10/11 SDK - C++ CMake tools (optional)

2. **.NET desktop development** (for C# applications) - .NET Framework 4.8 targeting pack - C++/CLI support

Quick Start

C++ Application

```cpp #include <windows.h> #include "zoom_video_sdk_api.h" #include "zoom_video_sdk_interface.h" #include "zoom_video_sdk_delegate_interface.h"

USING_ZOOM_VIDEO_SDK_NAMESPACE

// 1. Create SDK object IZoomVideoSDK* video_sdk_obj = CreateZoomVideoSDKObj();

// 2. Initialize ZoomVideoSDKInitParams init_params; init_params.domain = L"https://zoom.us"; init_params.enableLog = true; init_params.logFilePrefix = L"zoom_win_video"; init_params.videoRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap; init_params.shareRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap; init_params.audioRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap;

ZoomVideoSDKErrors err = video_sdk_obj->initialize(init_params);

// 3. Add event listener video_sdk_obj->addListener(myDelegate);

// 4. Join session (IMPORTANT: set audioOption.connect = false) ZoomVideoSDKSessionContext session_context; session_context.sessionName = L"my-session"; session_context.userName = L"Windows User"; session_context.token = L"your-jwt-token"; session_context.videoOption.localVideoOn = false; session_context.audioOption.connect = false; // Connect audio after join session_context.audioOption.mute = true;

IZoomVideoSDKSession* session = video_sdk_obj->joinSession(session_context);

// 5. CRITICAL: Add Windows message pump for callbacks to work bool running = true; while (running) { // Process Windows messages (required for SDK callbacks) MSG msg; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); }

// Your application logic here Sleep(10); } ```

C# Application

```csharp using ZoomVideoSDK;

var sdkManager = new ZoomSDKManager(); sdkManager.Initialize(); sdkManager.JoinSession("my-session", "jwt-token", "User Name", ""); ```

Key Features

| Feature | Description | |---------|-------------| | **Session Management** | Join, leave, and manage video sessions | | **Raw Video (YUV I420)** | Capture and inject raw video frames | | **Raw Audio (PCM)** | Capture and inject raw audio data | | **Screen Sharing** | Share screens or custom content | | **Cloud Recording** | Record sessions to Zoom cloud | | **Live Streaming** | Stream to RTMP endpoints | | **Chat** | Send/receive chat messages | | **Command Channel** | Custom command messaging | | **Live Transcription** | Real-time speech-to-text | | **C# Support** | Full .NET Framework integration |

Sample Applications

**Official Repository**: https://github.com/zoom/videosdk-windows-rawdata-sample

| Sample | Description | |--------|-------------| | VSDK_SkeletonDemo | Minimal session join - **start here** | | VSDK_getRawVideo | Capture YUV420 video frames | | VSDK_getRawAudio | Capture PCM audio | | VSDK_sendRawVideo | Inject custom video (virtual camera) | | VSDK_sendRawAudio | Inject custom audio (virtual mic) | | VSDK_CloudRecording | Cloud recording control | | VSDK_CommandChannel | Custom command messaging | | VSDK_TranscriptionAndTranslation | Live captions |

**See complete guide**: [Sample Applications Reference](references/samples.md)

Critical Gotchas and Best Practices

⚠️ CRITICAL: Windows Message Pump Required

**The #1 issue that causes session joins to hang with no callbacks:**

All Windows applications using the Zoom SDK **MUST** process Windows messages. The SDK uses Windows messages to deliver callbacks like `onSessionJoin()`, `onError()`, etc.

**Problem**: Without a message pump, `joinSession()` appears to succeed but callbacks never fire.

**Solution**: Add this to your main loop:

```cpp while (running) { // REQUIRED: Process Windows messages MSG msg; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); }

// Your application logic Sleep(10); } ```

**Applies to**: - Console applications (no automatic message pump) - Custom main loops - Applications that don't use standard WinMain/WndProc

**GUI applications** using WinMain with standard message loop already have this.

Audio Connection Strategy

**Best Practice**: Set `audioOption.connect = false` when joining, then connect audio in the `onSessionJoin()` callback.

```cpp // During join session_context.audioOption.connect = false; // Don't connect yet session_context.audioOption.mute = true;

// In onSessionJoin() callback void onSessionJoin() override { IZoomVideoSDKAudioHelper* audioHelper = video_sdk_obj->getAudioHelper(); if (audioHelper) { audioHelper->startAudio(); // Connect now } } ```

**Why**: This pattern is used in all official Zoom samples. It separates session join from audio initialization for better reliability and error handling.

All Delegate Callbacks Must Be Implemented

The `IZoomVideoSDKDelegate` interface has 70+ pure virtual methods. **ALL must be implemented**, even if empty:

```cpp // Required even if you don't use them void onProxyDetectComplete() override {} void onUserWhiteboardShareStatusChanged(IZoomVideoSDKUser*, IZoomVideoSDKWhiteboardHelper*) override {} // ... etc ```

**Tip**: Check the SDK version's `zoom_video_sdk_delegate_interface.h` for the complete list. The interface changes between SDK versions.

Memory Mode for Raw Data

Always use heap mode for raw data memory:

```cpp init_params.videoRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap; init_params.shareRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap; init_params.audioRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap; ```

Stack mode can cause issues with large video frames.

Thread Safety

SDK callbacks execute on SDK threads, not your main thread: - Don't perform heavy operations in callbacks - Don't call `cleanup()` from within callbacks - Use thread-safe queues for passing data to UI thread - Use mutexes when accessing shared state

Consult Official Samples First

When SDK behavior is unexpected, **always check the official samples** before troubleshooting:

**Local samples**: - `C:\tempsdk\Zoom_VideoSDK_Windows_RawDataDemos\VSDK_SkeletonDemo\` (simplest) - `C:\tempsdk\sdksamples\zoom-video-sdk-windows-2.4.12\Sample-Libs\x64\demo\`

Official samples show correct patterns for: - Message pump implementation ✓ - Audio connection strategy ✓ - Error handling ✓ - Memory management ✓

Video Rendering - Two Approaches

The Zoom SDK provides **two different ways** to render video. Choose based on your needs.

🎯 Canvas API (Recommended for Most Use Cases)

**Best for**: Standard applications, clean video quality, ease of implementation

The SDK renders video directly to your HWND. **No YUV conversion needed**.

```cpp // Subscribe to a user's video with Canvas API IZoomVideoSDKCanvas* canvas = user->GetVideoCanvas(); if (canvas) { ZoomVideoSDKErrors ret = canvas->subscribeWithView( hwnd, // Your window handle ZoomVideoSDKVideoAspect_PanAndScan, // Fit to window, may crop ZoomVideoSDKResolution_Auto // Let SDK choose best resolution );

if (ret == ZoomVideoSDKErrors_Success) { // SDK is now rendering directly to your window! } }

// Unsubscribe when done canvas->unSubscribeWithView(hwnd); ```

**Advantages**: - ✅ **Best quality** - SDK uses optimized, hardware-accelerated rendering - ✅ **No artifacts** - Professional video quality - ✅ **Simple code** - 3 lines to subscribe - ✅ **Better performance** - No CPU-intensive YUV conversion - ✅ **Automatic scaling** - SDK handles window resizing - ✅ **Aspect ratio** - Built-in aspect ratio handling

**Example from official .NET sample**: ```cpp // Self video preview IZoomVideoSDKCanvas* canvas = myself->GetVideoCanvas(); canvas->subscribeWithView(selfVideoHwnd, aspect, resolution);

// Remote user video IZoomVideoSDKCanvas* remoteCanvas = remoteUser->GetVideoCanvas(); remoteCanvas->subscribeWithView(remoteVideoHwnd, aspect, resolution); ```

**Video Aspect Options**: - `ZoomVideoSDKVideoAspect_Original` - Letterbox/pillarbox, no cropping - `ZoomVideoSDKVideoAspect_FullFilled` - Fill window, may crop edges - `ZoomVideoSDKVideoAspect_PanAndScan` - Smart crop to fill window - `ZoomVideoSDKVideoAspect_LetterBox` - Show full video with black bars

**Resolution Options**: - `ZoomVideoSDKResolution_90P` - `ZoomVideoSDKResolution_180P` - `ZoomVideoSDKResolution_360P` - Good balance - `ZoomVideoSDKResolution_720P` - HD quality - `ZoomVideoSDKResolution_1080P` - `ZoomVideoSDKResolution_Auto` - Let SDK decide (recommended)

🔧 Raw Data Pipe (Advanced Use Cases)

**Best for**: Custom video processing, effects, recording, computer vision

You receive raw YUV420 frames and handle rendering yourself.

```cpp // 1. Create a delegate to receive frames class VideoRenderer : public IZoomVideoSDKRawDataPipeDelegate { public: void onRawDataFrameReceived(YUVRawDataI420* data) override { int width = data->GetStreamWidth(); int height = data->GetStreamHeight();

char* yBuffer = data->GetYBuffer(); char* uBuffer = data->GetUBuffer(); char* vBuffer = data->GetVBuffer();

// Convert YUV420 to RGB and render ConvertYUVToRGB(yBuffer, uBuffer, vBuffer, width, height); RenderToWindow(rgbBuffer, width, height); }

void onRawDataStatusChanged(RawDataStatus status) override { // Handle video on/off } };

// 2. Subscribe to raw data IZoomVideoSDKRawDataPipe* pipe = user->GetVideoPipe(); VideoRenderer* renderer = new VideoRenderer(); pipe->subscribe(ZoomVideoSDKResolution_720P, renderer); ```

**YUV420 to RGB Conversion** (ITU-R BT.601): ```cpp void ConvertYUV420ToRGB(char* yBuffer, char* uBuffer, char* vBuffer, int width, int height) { for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { int yIndex = y * width + x; int uvIndex = (y / 2) * (width / 2) + (x / 2);

int Y = (unsigned char)yBuffer[yIndex]; int U = (unsigned char)uBuffer[uvIndex]; int V = (unsigned char)vBuffer[uvIndex];

// YUV to RGB conversion int C = Y - 16; int D = U - 128; int E = V - 128;

int R = (298 * C + 409 * E + 128) >> 8; int G = (298 * C - 100 * D - 208 * E + 128) >> 8; int B = (298 * C + 516 * D + 128) >> 8;

// Clamp to [0, 255] R = (R < 0) ? 0 : (R > 255) ? 255 : R; G = (G < 0) ? 0 : (G > 255) ? 255 : G; B = (B < 0) ? 0 : (B > 255) ? 255 : B;

// Store RGB (BGR format for Windows) rgbBuffer[yIndex * 3 + 0] = (unsigned char)B; rgbBuffer[yIndex * 3 + 1] = (unsigned char)G; rgbBuffer[yIndex * 3 + 2] = (unsigned char)R; } } } ```

**Render with GDI**: ```cpp void RenderToWindow(unsigned char* rgbBuffer, int width, int height) { HDC hdc = GetDC(hwnd);

BITMAPINFO bmi = {}; bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmi.bmiHeader.biWidth = width; bmi.bmiHeader.biHeight = -height; // Negative for top-down bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biBitCount = 24; // 24-bit RGB bmi.bmiHeader.biCompression = BI_RGB;

RECT rect; GetClientRect(hwnd, &rect);

StretchDIBits(hdc, 0, 0, rect.right, rect.bottom, // Destination 0, 0, width, height, // Source rgbBuffer, &bmi, DIB_RGB_COLORS, SRCCOPY);

ReleaseDC(hwnd, hdc); } ```

**Disadvantages**: - ⚠️ **CPU intensive** - YUV conversion can cause frame drops - ⚠️ **Artifacts** - Manual rendering may show tearing/artifacts - ⚠️ **Complex** - More code to maintain - ⚠️ **Performance** - Slower than Canvas API

**Use Raw Data When**: - Adding video filters/effects - Recording to custom formats - Computer vision processing - Custom compositing - Streaming to non-standard outputs

Self Video vs Remote Users

**Self Video** (your own camera):

**Option A: Canvas API** ```cpp IZoomVideoSDKSession* session = sdk->getSessionInfo(); IZoomVideoSDKUser* myself = session->getMyself(); IZoomVideoSDKCanvas* canvas = myself->GetVideoCanvas(); canvas->subscribeWithView(selfVideoHwnd, aspect, resolution); ```

**Option B: Video Preview** (for self only) ```cpp IZoomVideoSDKVideoHelper* videoHelper = sdk->getVideoHelper(); videoHelper->startVideo(); // Start transmission

// For preview rendering videoHelper->startVideoCanvasPreview(selfVideoHwnd, aspect, resolution); ```

**Remote Users** (other participants):

**Canvas API** (recommended): ```cpp // In onUserJoin callback void onUserJoin(IZoomVideoSDKUserHelper*, IVideoSDKVector<IZoomVideoSDKUser*>* userList) { for (int i = 0; i < userList->GetCount(); i++) { IZoomVideoSDKUser* user = userList->GetItem(i); IZoomVideoSDKCanvas* canvas = user->GetVideoCanvas(); canvas->subscribeWithView(userVideoHwnd, aspect, resolution); } } ```

Event-Driven Subscription Pattern

⚠️ **CRITICAL**: Video subscription must be **event-driven** and **manual**.

**Key Events**:

  1. **`onSessionJoin`** - Subscribe to self video
  2. **`onUserJoin`** - Subscribe to new remote users
  3. **`onUserVideoStatusChanged`** - Re-subscribe when video turns on/off
  4. **`onUserLeave`** - Unsubscribe and cleanup

**Complete Pattern**:

```cpp class MainFrame : public IZoomVideoSDKDelegate { private: std::map<IZoomVideoSDKUser*, IZoomVideoSDKCanvas*> subscribedUsers_; HWND videoWindow_;

public: void onSessionJoin() override { // Start your own video IZoomVideoSDKVideoHelper* videoHelper = sdk->getVideoHelper(); videoHelper->startVideo();

// Subscribe to self video IZoomVideoSDKUser* myself = sdk->getSessionInfo()->getMyself(); SubscribeToUser(myself); }

void onUserJoin(IZoomVideoSDKUserHelper*, IVideoSDKVector<IZoomVideoSDKUser*>* userList) override { // Get current user to exclude self IZoomVideoSDKUser* myself = sdk->getSessionInfo()->getMyself();

for (int i = 0; i < userList->GetCount(); i++) { IZoomVideoSDKUser* user = userList->GetItem(i);

// IMPORTANT: Only subscribe to REMOTE users! if (user != myself) { SubscribeToUser(user); } } }

void onUserVideoStatusChanged(IZoomVideoSDKVideoHelper*, IVideoSDKVector<IZoomVideoSDKUser*>* userList) override { IZoomVideoSDKUser* myself = sdk->getSessionInfo()->getMyself();

for (int i = 0; i < userList->GetCount(); i++) { IZoomVideoSDKUser* user = userList->GetItem(i); if (user != myself) { // Re-subscribe when video status changes SubscribeToUser(user); } } }

void onUserLeave(IZoomVideoSDKUserHelper*, IVideoSDKVector<IZoomVideoSDKUser*>* userList) override { for (int i = 0; i < userList->GetCount(); i++) { IZoomVideoSDKUser* user = userList->GetItem(i); UnsubscribeFromUser(user); } }

void onSessionLeave() override { // Cleanup all subscriptions for (auto& pair : subscribedUsers_) { IZoomVideoSDKCanvas* canvas = pair.second; if (canvas) { canvas->unSubscribeWithView(videoWindow_); } } subscribedUsers_.clear(); }

private: void SubscribeToUser(IZoomVideoSDKUser* user) { if (!user || subscribedUsers_.find(user) != subscribedUsers_.end()) return;

IZoomVideoSDKCanvas* canvas = user->GetVideoCanvas(); if (canvas) { ZoomVideoSDKErrors ret = canvas->subscribeWithView( videoWindow_, ZoomVideoSDKVideoAspect_PanAndScan, ZoomVideoSDKResolution_Auto );

if (ret == ZoomVideoSDKErrors_Success) { subscribedUsers_[user] = canvas; } } }

void UnsubscribeFromUser(IZoomVideoSDKUser* user) { auto it = subscribedUsers_.find(user); if (it != subscribedUsers_.end()) { IZoomVideoSDKCanvas* canvas = it->second; if (canvas) { canvas->unSubscribeWithView(videoWindow_); } subscribedUsers_.erase(it); } } }; ```

**Key Points**: - ✅ Subscribe in response to events (onUserJoin, onUserVideoStatusChanged) - ✅ Always exclude current user from remote subscriptions - ✅ Unsubscribe on onUserLeave - ✅ Clean up all subscriptions on onSessionLeave - ✅ Track subscriptions in a map for lifecycle management

⚠️ Screen Share Subscription (DIFFERENT from Video!)

**CRITICAL**: Screen share subscription uses `IZoomVideoSDKShareAction` from the callback, NOT `user->GetShareCanvas()`!

```cpp // WRONG - This won't work for remote screen shares! user->GetShareCanvas()->subscribeWithView(hwnd, ...);

// CORRECT - Use IZoomVideoSDKShareAction from onUserShareStatusChanged callback void onUserShareStatusChanged(IZoomVideoSDKShareHelper* pShareHelper, IZoomVideoSDKUser* pUser, IZoomVideoSDKShareAction* pShareAction) { if (!pShareAction) return;

ZoomVideoSDKShareStatus status = pShareAction->getShareStatus();

if (status == ZoomVideoSDKShareStatus_Start || status == ZoomVideoSDKShareStatus_Resume) { // Subscribe to the share using Canvas API IZoomVideoSDKCanvas* shareCanvas = pShareAction->getShareCanvas(); if (shareCanvas) { shareCanvas->subscribeWithView(shareWindow_, ZoomVideoSDKVideoAspect_Original); } } else if (status == ZoomVideoSDKShareStatus_Stop) { // Unsubscribe when share stops IZoomVideoSDKCanvas* shareCanvas = pShareAction->getShareCanvas(); if (shareCanvas) { shareCanvas->unSubscribeWithView(shareWindow_); } } } ```

**Why is share different from video?** - **Video**: Each user has one video stream → use `user->GetVideoCanvas()` - **Share**: A user can have multiple share actions (multi-share) → use `IZoomVideoSDKShareAction*` from callback - The `IZoomVideoSDKShareAction` object represents a specific share stream and contains the share status, type, and rendering interfaces

**See also**: [Screen Share Subscription Example](examples/screen-share-subscription.md)

Multi-User Video Layout

For multiple participants, you need **one HWND per user**:

```cpp // Create separate windows/panels for each user HWND selfVideoWindow = CreateWindow(...); // Your video HWND user1Window = CreateWindow(...); // User 1's video HWND user2Window = CreateWindow(...); // User 2's video

// Subscribe each user to their own window myself->GetVideoCanvas()->subscribeWithView(selfVideoWindow, ...); user1->GetVideoCanvas()->subscribeWithView(user1Window, ...); user2->GetVideoCanvas()->subscribeWithView(user2Window, ...); ```

**Layout Strategies**: - Grid layout (2x2, 3x3) - Gallery view (scrollable) - Active speaker (large) + thumbnails - Picture-in-picture

Common Video Issues

| Issue | Cause | Solution | |-------|-------|----------| | Video not showing | Not calling `startVideo()` | Call `videoHelper->startVideo()` in `onSessionJoin` | | Artifacts/tearing | Using Raw Data Pipe | Switch to Canvas API | | Poor performance | YUV conversion on UI thread | Use Canvas API or move conversion to worker thread | | Video freezes | Not processing Windows messages | Add message pump to main loop | | Can't see self | Subscribing to wrong user | Use `session->getMyself()` for self video | | Seeing self in remote list | Not excluding self | Check `if (user != myself)` before subscribing |

Complete Documentation Library

This skill includes comprehensive guides organized by category:

### Core Concepts (Start Here!) - **[SDK Architecture Pattern](concepts/sdk-architecture-pattern.md)** - Universal 3-step pattern for ANY feature - **[Singleton Hierarchy](concepts/singleton-hierarchy.md)** - 5-level navigation guide - **[Canvas vs Raw Data](concepts/canvas-vs-raw-data.md)** - Choose your rendering approach

### Complete Examples - **[Session Join Pattern](examples/session-join-pattern.md)** - JWT auth + session join with full code - **[Video Rendering](examples/video-rendering.md)** - Canvas API video display - **[Screen Share Subscription](examples/screen-share-subscription.md)** - View remote screen shares (DIFFERENT from video!) - **[Raw Video Capture](examples/raw-video-capture.md)** - YUV420 frame capture - **[Raw Audio Capture](examples/raw-audio-capture.md)** - PCM audio capture - **[Send Raw Video](examples/send-raw-video.md)** - Virtual camera (inject custom video) - **[Send Raw Audio](examples/send-raw-audio.md)** - Virtual mic (inject custom audio) - **[Cloud Recording](examples/cloud-recording.md)** - Cloud recording control - **[Command Channel](examples/command-channel.md)** - Custom command messaging - **[Transcription](examples/transcription.md)** - Live transcription/captions

### UI Framework Integration - **[Win32 Native](examples/dotnet-winforms/guide.md#option-1-win32-native-c---direct-sdk)** - Direct SDK usage with Canvas API (best performance) - **[WinForms (.NET)](examples/dotnet-winforms/guide.md#option-2-winforms-c--ccli-wrapper)** - C++/CLI wrapper + Raw Data Pipe - **[WPF (.NET)](examples/dotnet-winforms/guide.md#option-3-wpf-c--ccli-wrapper)** - C++/CLI wrapper + BitmapSource conversion - **[Production Quality Guidelines](examples/dotnet-winforms/guide.md#production-quality-review)** - Checklist and common issues

### C++/CLI Wrapper Patterns (Wrapping ANY Native Library) - **[Complete Guide](examples/dotnet-winforms/guide.md#ccli-wrapper-patterns-for-net-integration)** - 8 patterns for native→.NET interop - **[Pattern 1: Basic Structure](examples/dotnet-winforms/guide.md#pattern-1-basic-wrapper-structure)** - Project setup, class layout - **[Pattern 2: void* Pointers](examples/dotnet-winforms/guide.md#pattern-2-opaque-void-pointers)** - Hide native types - **[Pattern 3: gcroot Callbacks](examples/dotnet-winforms/guide.md#pattern-3-gcrootT-for-nativemanaged-callbacks)** - Native→Managed events - **[Pattern 4: IDisposable](examples/dotnet-winforms/guide.md#pattern-4-destructor--finalizer-idisposable)** - Cleanup pattern - **[Pattern 5: Strings](examples/dotnet-winforms/guide.md#pattern-5-string-conversion)** - String^ ↔ wstring/string - **[Pattern 6: Arrays](examples/dotnet-winforms/guide.md#pattern-6-arraybuffer-conversion)** - pin_ptr, Marshal::Copy - **[Pattern 7: Threading](examples/dotnet-winforms/guide.md#pattern-7-thread-marshaling-native-thread--ui-thread)** - UI thread dispatch - **[Pattern 8: LockBits](examples/dotnet-winforms/guide.md#pattern-8-lockbits-for-fast-image-manipulation)** - Fast image conversion - **[Common Errors](examples/dotnet-winforms/guide.md#common-wrapper-errors)** - Troubleshooting

### Troubleshooting - **[Windows Message Loop](troubleshooting/windows-message-loop.md)** - **CRITICAL**: Why callbacks don't fire - **[Build Errors](troubleshooting/build-errors.md)** - SDK header dependency fixes - **[Common Issues](troubleshooting/common-issues.md)** - Quick diagnostics & error codes

### References - **[API Reference](references/windows-reference.md)** - 5-level API hierarchy, methods, error codes - **[Delegate Methods](references/delegate-methods.md)** - All 80+ callback methods - **[SKILL.md](SKILL.md)** - Complete navigation guide

Most Critical Issues (From Real Debugging)

1. **Callbacks not firing** → Missing Windows message loop (99% of issues) - See: [Windows Message Loop Guide](troubleshooting/windows-message-loop.md)

2. **Video subscribe returns error 2** → Subscribing too early - See: [Video Rendering](examples/video-rendering.md) - Subscribe in `onUserVideoStatusChanged`

3. **Abstract class errors** → Missing virtual method implementations - See: [Delegate Methods](references/delegate-methods.md)

Key Insight

**Once you learn the 3-step pattern, you can implement ANY feature:** 1. Get singleton → 2. Implement delegate → 3. Subscribe & use

See: [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md)

Resources

  • **Official Docs**: https://developers.zoom.us/docs/video-sdk/windows/
  • **API Reference**: https://marketplacefront.zoom.us/sdk/custom/windows/
  • **Dev Forum**: https://devforum.zoom.us/
  • **GitHub Samples**: https://github.com/zoom/videosdk-windows-rawdata-sample
  • **Working Sample**: `C:\tempsdk\zoom-video-sdk-windows-sample\` (complete implementation)

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**Need help?** Start with [SKILL.md](SKILL.md) for complete navigation.

Merged from video-sdk/windows/SKILL.md

Zoom Video SDK Windows - Complete Documentation Index

Quick Start Path

**If you're new to the SDK, follow this order:**

0. **Overview** → [windows.md](windows.md) 1. **Read the architecture pattern** → [concepts/sdk-architecture-pattern.md](concepts/sdk-architecture-pattern.md) - Universal formula: Singleton → Delegate → Subscribe - Once you understand this, you can implement any feature

2. **Fix build errors** → [troubleshooting/build-errors.md](troubleshooting/build-errors.md) - SDK header dependencies - Required include order

3. **Implement session join** → [examples/session-join-pattern.md](examples/session-join-pattern.md) - Complete working JWT + session join code

4. **Fix callback issues** → [troubleshooting/windows-message-loop.md](troubleshooting/windows-message-loop.md) - **CRITICAL**: Why callbacks don't fire without Windows message loop

5. **Implement video** → [examples/video-rendering.md](examples/video-rendering.md) - Canvas API (SDK-rendered) vs Raw Data Pipe

6. **Troubleshoot any issues** → [troubleshooting/common-issues.md](troubleshooting/common-issues.md) - Quick diagnostic checklist - Error code tables

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Documentation Structure

``` video-sdk/windows/ ├── SKILL.md # Main skill overview ├── SKILL.md # This file - navigation guide ├── windows.md # Secondary overview doc (pointer-style) │ ├── concepts/ # Core architectural patterns │ ├── sdk-architecture-pattern.md # Universal formula for ANY feature │ ├── singleton-hierarchy.md # 5-level navigation guide │ └── canvas-vs-raw-data.md # SDK-rendered vs self-rendered choice │ ├── examples/ # Complete working code │ ├── session-join-pattern.md # JWT auth + session join │ ├── video-rendering.md # Canvas API video display │ ├── screen-share-subscription.md # View remote screen shares │ ├── raw-video-capture.md # YUV420 raw frame capture │ ├── raw-audio-capture.md # PCM audio capture │ ├── send-raw-video.md # Virtual camera (inject video) │ ├── send-raw-audio.md # Virtual mic (inject audio) │ ├── cloud-recording.md # Cloud recording control │ ├── command-channel.md # Custom command messaging │ ├── transcription.md # Live transcription/captions │ └── dotnet-winforms/ # UI Framework integration │ └── README.md # Win32, WinForms, WPF patterns │ # C++/CLI wrapper patterns │ # Production quality guidelines │ ├── troubleshooting/ # Problem solving guides │ ├── windows-message-loop.md # CRITICAL - Why callbacks fail │ ├── build-errors.md # Header dependency fixes │ └── common-issues.md # Quick diagnostic workflow │ └── references/ # Reference documentation ├── windows-reference.md # API hierarchy, methods, error codes ├── delegate-methods.md # All 80+ callback methods └── samples.md # Official samples guide ```

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By Use Case

### I want to build a video app 1. [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md) - Understand the pattern 2. [Session Join Pattern](examples/session-join-pattern.md) - Join sessions 3. [Video Rendering](examples/video-rendering.md) - Display video 4. [Windows Message Loop](troubleshooting/windows-message-loop.md) - Fix callback issues

### I'm getting build errors 1. [Build Errors Guide](troubleshooting/build-errors.md) - SDK header dependencies 2. [Delegate Methods](references/delegate-methods.md) - Abstract class errors 3. [Common Issues](troubleshooting/common-issues.md) - Linker errors

### I'm getting runtime errors 1. [Windows Message Loop](troubleshooting/windows-message-loop.md) - Callbacks not firing 2. [Common Issues](troubleshooting/common-issues.md) - Error code tables

### I want to view screen shares 1. [Screen Share Subscription](examples/screen-share-subscription.md) - **DIFFERENT from video!** 2. [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md) - Event-driven pattern 3. [Video Rendering](examples/video-rendering.md) - Compare with video subscription

### I want to capture raw video/audio 1. [Canvas vs Raw Data](concepts/canvas-vs-raw-data.md) - Choose your approach 2. [Raw Video Capture](examples/raw-video-capture.md) - YUV420 frame capture 3. [Raw Audio Capture](examples/raw-audio-capture.md) - PCM audio capture 4. [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md) - Subscription pattern

### I want to send custom video/audio (virtual camera/mic) 1. [Send Raw Video](examples/send-raw-video.md) - Inject custom video frames 2. [Send Raw Audio](examples/send-raw-audio.md) - Inject custom audio 3. [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md) - External source pattern

### I want to record sessions 1. [Cloud Recording](examples/cloud-recording.md) - Start/stop cloud recording 2. [API Reference](references/windows-reference.md) - Recording helper methods

### I want to use live transcription 1. [Transcription](examples/transcription.md) - Enable live captions 2. [Delegate Methods](references/delegate-methods.md) - Transcription callbacks

### I want custom messaging between participants 1. [Command Channel](examples/command-channel.md) - Send custom commands 2. [API Reference](references/windows-reference.md) - Command channel methods

### I want to build a Win32 native app 1. [Win32 Integration](examples/dotnet-winforms/guide.md#option-1-win32-native-c---direct-sdk) - Direct SDK + Canvas API 2. [Video Rendering](examples/video-rendering.md) - Canvas API patterns 3. [Production Guidelines](examples/dotnet-winforms/guide.md#production-quality-review) - Best practices

### I want to build a WinForms (.NET) app 1. [WinForms Integration](examples/dotnet-winforms/guide.md#option-2-winforms-c--ccli-wrapper) - C++/CLI wrapper + Raw Data 2. [C++/CLI Patterns](examples/dotnet-winforms/guide.md#ccli-wrapper-patterns-for-net-integration) - gcroot, Finalizer, LockBits 3. [Production Guidelines](examples/dotnet-winforms/guide.md#production-quality-review) - IDisposable, thread safety

### I want to build a WPF (.NET) app 1. [WPF Integration](examples/dotnet-winforms/guide.md#option-3-wpf-c--ccli-wrapper) - C++/CLI + BitmapSource 2. [Bitmap Conversion](examples/dotnet-winforms/guide.md#2-bitmap--bitmapsource-conversion) - Freeze(), Dispatcher 3. [Production Guidelines](examples/dotnet-winforms/guide.md#production-quality-review) - Performance optimization

### I want to use C# / .NET Framework (general) 1. [.NET Integration Overview](examples/dotnet-winforms/guide.md) - **Complete C++/CLI wrapper guide** 2. [Raw Video Capture](examples/raw-video-capture.md) - YUV→RGB conversion patterns 3. [Session Join Pattern](examples/session-join-pattern.md) - SDK initialization flow

### I want to wrap ANY native C++ library for .NET 1. [C++/CLI Wrapper Patterns](examples/dotnet-winforms/guide.md#ccli-wrapper-patterns-for-net-integration) - **Complete 8-pattern guide** 2. [Pattern 1: Basic Structure](examples/dotnet-winforms/guide.md#pattern-1-basic-wrapper-structure) - Project setup + class layout 3. [Pattern 3: gcroot Callbacks](examples/dotnet-winforms/guide.md#pattern-3-gcrootT-for-nativemanaged-callbacks) - Native→Managed events 4. [Pattern 4: IDisposable](examples/dotnet-winforms/guide.md#pattern-4-destructor--finalizer-idisposable) - Cleanup pattern 5. [Common Errors](examples/dotnet-winforms/guide.md#common-wrapper-errors) - Troubleshooting

### I want to implement a specific feature 1. [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md) - **START HERE!** 2. [Singleton Hierarchy](concepts/singleton-hierarchy.md) - Navigate to the feature 3. [API Reference](references/windows-reference.md) - Method signatures

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Most Critical Documents

### 1. SDK Architecture Pattern (MASTER DOCUMENT) **[concepts/sdk-architecture-pattern.md](concepts/sdk-architecture-pattern.md)**

The universal 3-step pattern: 1. Get singleton (SDK, helpers, session, users) 2. Implement delegate (event callbacks) 3. Subscribe and use

### 2. Windows Message Loop (MOST COMMON ISSUE) **[troubleshooting/windows-message-loop.md](troubleshooting/windows-message-loop.md)**

99% of "callbacks not firing" issues are caused by missing Windows message loop.

### 3. Singleton Hierarchy (NAVIGATION MAP) **[concepts/singleton-hierarchy.md](concepts/singleton-hierarchy.md)**

5-level deep navigation showing how to reach every feature.

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Key Learnings

Critical Discoveries:

1. **Windows Message Loop is MANDATORY** - SDK uses Windows message pump for callbacks - Without it, callbacks are queued but never fire - See: [Windows Message Loop Guide](troubleshooting/windows-message-loop.md)

2. **Subscribe in onUserVideoStatusChanged, NOT onUserJoin** - Video may not be ready when user joins - Wait for video status change callback - See: [Video Rendering](examples/video-rendering.md)

3. **Two Rendering Paths** - Canvas API: SDK renders to your HWND (recommended) - Raw Data Pipe: You receive YUV frames (advanced) - See: [Canvas vs Raw Data](concepts/canvas-vs-raw-data.md)

4. **Helpers Control YOUR Streams Only** - `videoHelper->startVideo()` starts YOUR camera - To see others, subscribe to their Canvas/Pipe - See: [Singleton Hierarchy](concepts/singleton-hierarchy.md)

5. **UI Framework Integration Differs by Platform** - **Win32**: Direct SDK, Canvas API (SDK renders to HWND) - best performance - **WinForms**: C++/CLI wrapper, Raw Data Pipe, YUV→Bitmap, InvokeRequired - **WPF**: Same wrapper + Bitmap→BitmapSource, Dispatcher, Freeze() - See: [UI Framework Integration](examples/dotnet-winforms/guide.md)

6. **C++/CLI Wrapper Patterns (for ANY native library → .NET)** - `void*` pointers - hide native types from managed headers - `gcroot<T^>` - prevent GC from collecting managed references in native code - Finalizer + Destructor - `~Class()` and `!Class()` for IDisposable cleanup - `pin_ptr` + `Marshal::Copy` - array/buffer conversion - `LockBits` - 100x faster than SetPixel for image manipulation - Thread marshaling - InvokeRequired (WinForms) / Dispatcher (WPF) - See: [C++/CLI Wrapper Guide](examples/dotnet-winforms/guide.md#ccli-wrapper-patterns-for-net-integration)

7. **Audio Connection Timing** - Set `audioOption.connect = false` during join - Call `startAudio()` in `onSessionJoin` callback - See: [Production Guidelines](examples/dotnet-winforms/guide.md#production-quality-review)

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Quick Reference

### "My code won't compile" → [Build Errors Guide](troubleshooting/build-errors.md)

### "Callbacks never fire" → [Windows Message Loop](troubleshooting/windows-message-loop.md)

### "Video subscription returns error 2" → [Video Rendering](examples/video-rendering.md) - Subscribe in onUserVideoStatusChanged

### "Abstract class error" → [Delegate Methods](references/delegate-methods.md)

### "How do I implement [feature]?" → [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md)

### "How do I navigate to [controller]?" → [Singleton Hierarchy](concepts/singleton-hierarchy.md)

### "What error code means what?" → [Common Issues](troubleshooting/common-issues.md)

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Document Version

Based on **Zoom Video SDK for Windows v2.x**

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**Happy coding!**

Remember: The [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md) is your key to unlocking the entire SDK. Read it first!

Operations

  • [RUNBOOK.md](RUNBOOK.md) - 5-minute preflight and debugging checklist.